
MDD file from Daz to the empty mesh actor waiting in C4D. With single actors at base resolution but you export atany higher subDĪnd any changes to the animation only requires export of a new You get near realtime viewport performance in Daz studio I can get a full HD resolution Daz mesh which may not be the Seems a bit “involved” I Know but its advantages for me, are obj into C4D with texturesVia Riptide proĪpply MDD Exported from Daz ,Light and render in C4D Retarget to Daz Genesis one click( any Iclone motion Data)Īdd Lipsinc from imported Audio via Mimic liveĤ)Export Static mesh from Daz to. I am 40 minutes into a feature length animatedġ)Animate in Iclone Pro or using Daz non linear motion mixer graphMate spline editor Or the optional mimic Live plugin (64 bit but $50 USD) Via the built in Mimic plugin(32bit version only) In C4D with Lipsinc having been already created in Daz studio obj/MDD pipeline you would get the animated mesh

I dont not know how much you are invested in Daz studioīut you may wish to consider buying the aniMate 2 plugin I assume you will exporting from Daz StudioĪs the old interposer pro/poser option has sadly become quite “wolf359” from the Renderosity/Daz community My main queries on this, are if anybody has any tips, or know if any way to speed this process up, or if in fact there are any useful plugins to help with interpreting the audio sounds to relative mouth shapes?

I can obviously do similar with the morph phenomes, although I susoect I won’t need to put in quite so many changes, due to the morphing between the shapes, right? So, I’ve done lip syncing before in Cinema, but in that instance I was animating 2D planes, and switching out mouth shape graphics at the relative audio hit points, on a frame by frame basis! I’m looking to do a character animation using some Daz figures that i will import into C4D as fbx, complete with their phenome morph targets, since I need to have the characters lip syncing to a speech audio track.
